The tier journey

Raw, Sheen, Cast, Verdigris, Umber, Bronze, Oxide, Elder.

A tier is the highest threshold your depth has passed. That is the entire rule. Nothing is granted, nothing is claimed, and nothing about a tier changes what you can do with your bitcoin.

01 Eight bands

Each one is a material, and a number you can check.

The discs are drawn from the same geometry as the specimen on the overview, so a card and a live artifact are recognisably the same object. Each disc is filled to its own band, with the bands still ahead scribed as dashes.

What a tier is not

A tier grants nothing. There is no fee discount, no governance weight, no allocation, no queue position and no protocol behaviour that depends on it. It does not make an artifact worth more, and nobody here will tell you it does. It is a name for a band of depth, and its only job is to make a number easy to say.

02 The arithmetic

Every threshold, and how the elapsed figures are produced.

Days are blocks multiplied by ten minutes. Years divide those days by 365.25. Both are conversions from a nominal block time, and the documentation runs the same arithmetic as a test so the two can never drift apart.

The tier ladder. Tier is the highest index whose threshold is not greater than the depth.
Index Name Threshold, blocks Days Years Blocks from the tier below
0Raw000not applicable
1Sheen1 0087.000.021 008
2Cast4 03228.000.083 024
3Verdigris12 96090.000.258 928
4Umber26 280182.500.5013 320
5Bronze52 560365.001.0026 280
6Oxide105 120730.002.0052 560
7Elder210 0001458.333.99104 880

Worked edges

Depth 1 007 is still Raw. Depth 1 008 is Sheen. Depth 4 031 is Sheen with one block to go. Depth 209 999 is Oxide, and 210 000 is Elder with no next tier and no blocks to count toward one.

Why the gaps grow

Sheen takes a week. Elder takes four years. The ladder is deliberately not linear, so the early tiers arrive often enough to mean something and the late ones stay rare without anyone rationing them.

03 The catch

A tier is held by an output, and outputs can be spent.

Reaching Elder does not put a mark on you. It puts a number on one unspent output. Spend that output and the tier goes back to Raw on the successor, while the stretch you just finished is engraved as a ring at the depth it reached.

This is why a tier is worth something to look at and not worth trading on. An artifact advertised as Elder is Elder only while nobody moves it. Buying it moves it.

What survives the sale is the ring: a permanent record that this artifact once held an unbroken stretch of 210 000 blocks. The buyer inherits that record and starts their own stretch at zero.

So there are two ways to read an artifact, and both are honest.

The current tier says what is happening now. The ring list says what has already happened and can never be undone. An artifact with three deep rings and a shallow current stretch has a better story than a fresh one at the same tier.

See a six year ring history